Limbic Media

Limbic Media


Inspiring a new appreciation for old surroundings through imagination is what we do. Dynamic projects and innovative products by an awesome team is how we do it.

About Limbic Media

Inspiring a new appreciation for old surroundings through imagination is what we do. Dynamic projects and innovative products by an awesome team is how we do it.

Justin Love
Justin Love, B.Sc, M.Sc, C.S.M.

President, Limbic Media Director, G++ Interactive Media Gallery

Justin Love is an entrepreneur and multimedia artist based in Victoria, BC, Canada. Justin is a partner and President at Limbic Media – a company that specializes in real-time, interactive media control technologies. Justin’s work has been featured in conferences, performances and galleries in Canada, Switzerland, USA, China, and Mexico and Turkey. Recent projects include: Exploding, Plastic & Inevitable Redux (large-scale collaborative multimedia performance), Grand Theft Bicycle (video game art), Praystation (interactive multimedia installation), Borealis (interactive public art), and running the G++ interactive media gallery.

Manjinder Benning, B.Eng, MA.Sc, C.S.M.

Director, Limbic Media | Sound Designer, G++ Interactive Media Gallery

Manj Benning received his Masters of Applied Science from the University of Victoria in 2007 in Electrical Engineering with a focus on computer music and interactive technology. Manjinder has collaborated with dancers, musicians, engineers and visual artists to realize performances in interactive art. Under his arsenal are technologies such as voice recognition, computer vision/audition, machine learning, wearable sensors, and musical robotics.

Jorge Aranda, Ph.D

Lead Scientist

Jorge Aranda received his Ph.D in Computer Science from the University of Toronto in 2010, after studying how teams of software professionals work together. In his work he focuses on the transfer of research results into practical applications, and has consulted on fields such as Agile development practices, knowledge management, social network analysis, organization design, machine learning, and project evaluation. Jorge also has over five years of experience developing and managing software projects.

Gabby Odowichuk, B.Eng, MA.Sc

Project Engineer, Limbic Media | Lighting Designer

Gabrielle Odowichuk is an electrical engineer and recent graduate from the University of Victoria. During her master’s degree, her research focused on the use of human motion and gesture to control sound and music. Her work has been presented at many international conferences in the field of computer music and multimedia signal processing (ICMC 2011, ICMC 2012, NIME 2012, and MMSP 2012). Gabrielle now works as a project engineer at Limbic Media, where she collaborates with artists and musicians on interactive installations and performances.

Chris Gat, B.Sc, MA.Sc

Senior Software Developer, Limbic Media

Chris Gat joined Limbic Media in May of 2014. In 2011, he completed a Masters Degree at the University of Victoria. His thesis focused on the feasibility of using computer vision techniques to aid in the image registration process of historic repeat photography for the Mountain Legacy Project ( When Chris isn’t trying to create beautiful software, you can find him exploring the forests, mountains, and coasts of Vancouver Island. His artistic expression comes in the form of photography, documenting the people, nature, and places he’s come across in his personal website, .

Jakob Leben
Jakob Leben, PhD Candidate, University of Victoria

Algorithms, Limbic Media

Jakob Leben is a PhD candidate at the University of Victoria researching how new programming languages and compiler techniques can contribute to more elegant, error-proof and efficient programs for digital signal processing. His passion for computer science was sparked by a desire to improve the ways we interact with technology to create art. He received a master’s degree in computer music and sound engineering from the Institute of Sonology in The Hague, and has collaborated with musicians, dancers and poets in complex multimedia performances. Jakob is a passionate proponent of open-source software, and has contributed to popular projects like SuperCollider, Marsyas and VLC Media Player. At Limbic Media, he develops signal processing algorithms for computer audition and computer vision.

Paul Leslie, B.Eng

Hardware / Firmware Engineer

Paul Leslie received a B.Eng. degree in Electrical Engineering from the University of Victoria, Victoria BC, Canada in 2006. From 2005 to 2013 he worked as an electrical design specialist at CanAssist at the University of Victoria designing customized accessibility technology for persons with disabilities. He has since worked as a Research Associate at the University of Victoria for the Neurobiology Department designing customized application specific inertial measurement units. His research interests include the EEG and EMG hardware designs, development of wireless power transfer, inertial measurement unit design and algorithms and wireless embedded sensor systems.

Simon Pearson B.Eng

Senior Firmware / Hardware Engineer

Simon Pearson received a B.Eng. degree in Computer Engineering from the University of Victoria, Victoria BC, Canada in 2003.  From 2003-2008 he worked as a hardware and systems designer at JASCO Research Ltd. designing underwater sensor and acoustic systems.  From 2008-2015 he worked as a senior software designer for Loud Technologies Inc. designing consumer and professional audio products including the award winning Martin Audio MLA and EAW Anya line array speaker systems.  His areas of interest include distributed systems, Linux kernel programming, and IoT product development.

Adam Elliot

Mobile / Embedded Systems Developer

Adam Elliot started writing software back in the late 90s developing small websites and interactive CD media for the OA Group. From 2002 to 2007 he worked on instant messaging applications and flash development for VintaCOM Media Group Inc. before moving into the iOS space. From 2008 – 2013 he worked as a lead mobile developer as Castle Rock Research Corp. on educational software for iPhones and iPads. After this he started work with embedded systems focusing on lighting installations and since has developed his own lighting software platform, LightString, which has led him to working at Limbic Media.

Steven A. Bjornson, M.Sc.

Data Science / DSP / Embedded Linux

Steve Bjornson graduated in 2017 from the University of Victoria with an M.Sc. in a combined program between the faculties of Computer Science and Visual Arts. His research specialties include data science and machine learning techniques for music information retrieval (MIR). He also has years of embedded system development experience under his belt. His interests include interactive digital media and techno. When he’s not coding, you can find him drinking coffee, riding his bike, or spinning records.

Eric McNiece, CAS Technologist

Front-end Developer, IT Manager

Eric McNiece joined Limbic Media in late 2015. After being introduced to web development in elementary school, digital media grew to become a hobby and eventually a career. A fascination with the magic of electronics lead him to experiment with microcontrollers. When he made it to a semi-final round of a PIC32 Microchip product design contest, he decided to pursue post-secondary education in technology. In 2006 he received the Ted Hamaguchi award for BCIT. He then attended the Computer Automated Systems program at Thompson Rivers University, sparking a passion for bridging the gap between hardware and software.

These days, Eric focuses on modern front-end web technologies, IoT startups hardware, and creating multi-platform interfaces to better blend our worlds.

Johanna McBurnie H.B.A, Dip., CSM

Scrum Master

Johanna McBurnie was drawn to Limbic Consulting because of the company’s commitment to people-centered development. As the company’s Agile Process Coordinator, she is able to feed her thirst for knowledge in institutional economics and organizational design. From both her honour’s research and work with community-based organizations, she brings experience in project and product evaluation through survey design and administration, focus group facilitation, and both quantitative and qualitative data analysis. Johanna’s commitment to social justice and non-hierarchical community development influence her to put autonomy and empowerment at the centre of organizational health and process improvements.


Dr. Ajay Kapur Ph.D
Dr. Ajay Kapur Ph.D

Director of the Music Technology, California Institute of the Arts

Ajay Kapur is currently the Director of the Music Technology program (MTIID) at the California Institute of the Arts, as well as the Associate Dean for Research and Development in Digital Arts. He also runs a PhD Research Group in Wellington New Zealand called Sonic Engineering Lab for Creative Technology. He is also Founder and CEO of Kadenze, the Creative Arts MOOC. He received an Interdisciplinary Ph.D. in 2007 from University of Victoria combining computer science, electrical engineering, mechanical engineering, music and psychology with a focus on intelligent music systems and media technology. Ajay graduated with a Bachelor of Science in Engineering and Computer Science from Princeton University in 2002.

Kapur has published over 100 technical papers and presented lectures across the world on music technology, human computer interface for artists, robotics for making sound, and modern digital orchestras. His first book “Digitizing North Indian Music”, discusses how sensors, machine learning and robotics are used to extend and preserve traditional techniques of Indian Classical music. His latest book “Introduction to Programming for Musicians and Digital Artists” is a textbook for artists to learn computer science.

Dr. George Tzanetakis Ph.D
Dr. George Tzanetakis Ph.D

Department of Computer Science, University of Victoria

Dr. Tzanetakis is a Professor in the Department of Computer Science with cross-listed appointments in ECE and Music at the University of Victoria, Canada. Since 2010 (renewed in 2015) he is Canada Research Chair (Tier II) in the Computer Analysis of Audio and Music. In 2012 he received the Craigdarroch research award in artistic expression at the University of Victoria. In 2011 he was Visiting Faculty at Google Research. He received his PhD in Computer Science at Princeton University in 2002 and was a Post-Doctoral fellow at Carnegie Mellon University in 2002-2003.

George is one of the pioneers in the emerging area of music information retrieval and content-based audio searching. He has extensive experience with large scale retrieval systems and audio processing both in academic and industrial settings. His research spans all stages of audio content analysis such as feature extraction, segmentation, classification with specific
emphasis on music information retrieval.

Philip Pasqier
Dr. Philippe Pasquier Ph.D

School of Interactive Arts and Technology, Simon Fraser University

After studying computer science and cognitive sciences in Europe (France and Belgium), Philippe Pasquier completed his Ph.D. in the field of artificial intelligence at Laval University (Québec, Canada). He has then been working as a postdoctoral research fellow in the Department of Information Systems at the University of Melbourne (Australia).

Since January 2008, he is Faculty in the School of Interactive Arts and Technology (SIAT) of Simon Fraser University’s Faculty of Communication (Vancouver, Canada). There, he is conducting both a scientific and an artistic research agenda.

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