Limbic Media

Limbic Media

Author: Justin Love

Learning Through Multi-Sensory Interactive Instruction: A blog article by Dr. Anita Nazareth

Learning Through Multi-Sensory Interactive Instruction

A blog article by Dr. Anita Nazareth

You don’t have to be a specialist educator to know that engaging children through more than one sensory avenue can markedly enhance their learning capacity.

Teacher-student and student-student interaction makes learning meaningful and interesting. What is more exciting is the added interaction with learning media incorporating sight, sound, touch, smell and taste.

No one learns how to cook any better than just actually trying your hand in creating the dish. The best written recipes by the most renowned chefs and illustrated with delectable-looking food photographs cannot surpass the joy in actually smelling and tasting the dish. When an increased number of sensory receptors are engaged, the experience is markedly enhanced.

Instructional education personnel have time and again provided empirical evidence that as students progress through the elementary to secondary school stages, learning complex concepts become increasing challenging. This is especially evident for students with some form or other of learning disabilities, no matter how mildly they manifest themselves.

When teachers identify learning challenges, the traditional methods of instruction may just not be sufficient to do the job of facilitating learning.  Instructional strategies employed have to be much more creative.

Learning disabilities aside, all learners can benefit from interactive learning strategies employed in and outside the classroom environment.

Engaging students in multi-sensory learning environments have proven to be enabling to knowledge acquisition and retention.[i]

 

Introducing Children to Reading

Young children learn to associate sounds and later, words and sentences with what they experience in daily life. When a early-reader book has the capacity to respond with specific sounds when certain buttons on the page are pressed, it results in squeals of delight from the young learner. The nursery rhyme “The wheels on the Bus” is so much more fun and meaningful when the child touches the illustration of the bus and hears its horn and melody of the song. Comprehension and retention of words and lyrics are so much more enhanced when kids can also participate with physical actions that follow the lyrics in a video. Truly an interactive, auditory and tactile experience.[ii]

 

Learning Concepts in Science

Boredom can set in quickly when studying weight, volume and density through chalk and talk, for example. Bring in the paper boat, the plastic boat and the metal boat and place them in a trough of water. Better still, let students place them in the water and see how well they float. At an enhanced level, allow students to be creative with materials used and to construct varying shaped boats and experiment how well they float or not.

Try teaching Center of Gravity (CG) versus Center of Buoyancy (CB) in Physics.

Try explaining that CG is where all the mass of a ship is concentrated if it had to be reduced to one single point. Whereas CB is the center of the underwater volume of the vessel. Did you get that?

Now if students could play around with interactive media on a computer and design their virtual boat with varying widths and heights on the screen, I am sure their understanding of CG versus CB would be enhanced. Just studying with an animated graphic adds so much more to chalk and talk, what more if students could manipulate the variables associated with the ability of a ship to stay afloat through a virtual medium.

Source: https://manoa.hawaii.edu/exploringourfluidearth/media_colorbox/2621/media_original/en

With a view of collaborating with their fellow educators, instructional specialists can now find a multitude of interactive game-like learning tools off the internet created by instructors from all over the world who want to make the understanding of complex concepts easier for learners.

Take for example the study of the human body and the location for all the major organs. Learners can self-evaluate their knowledge on this topic by going to the website below. All they need to do is to sign up and engage in an interactive discovery of human organs and their names at varying levels of learning difficulty, from beginners to the well-heeled. Not only can they see the location of the organs in a human body, they can also hear how the names are pronounces[iii].

Learners can progress at their individual pace quite unique from the general pace required when teaching a classroom full of students with differentiated learning abilities.

Visual learners comprehend better when they can actually see the exact positions of the organs in a human or animal body. Auditory learners can hear the pronunciation of the general and scientific names of each organ and tactile learners may even be able to feel (with gloves on) various organs of an animal(s) brought into the school labs.

Location of Organs in a Human Body[iv]

3-D printed replica of a brain which feels similar to an actual animal brain[v]

Multi-sensory learning environments create parallel modes of receiving and retaining information and concepts and therefore faster cognitive development. Learners who hear information while simultaneously engaging in visual representative of that morsel of information have a better understanding of the concepts being explained. Utilizing multisensory instructional strategies enable information to be received by multiple senses, thus offering students of diverse learning types a more tailored means of understanding and retaining information.

 

[i]  https://www.researchgate.net/publication/238732527_Learning_with_multimedia_Engaging_students_in_constructivist_learning

 

[ii]  https://www.bookdepository.com/Wheels-on-Bus-go-Round-Round-Annie-Kubler/9780859537971

 

[iii] https://www.helpfulgames.com/subjects/biology/328-organs-anatomy.html

 

[iv] https://www.helpfulgames.com/subjects/biology/328-organs-anatomy.html

 

[v]  Source: http://membs.org/membs/news/details/mini-brains-on-a-petri-dish

The Sound Reactive Piano Chandelier: Multi-Sensory Experience

The Sound Reactive Piano Chandelier: Multi-Sensory Experience

Do you recall the sensations you experienced as you sat through a piano recital because you just had to; your child or sibling or good friend was playing and you were there to support the event.  What words would you use to describe that experience? Compare with the words you’d use to describe your attendance at a full-blown stage concert of your favourite band.. with the music blending in from a range of instruments enhanced by electronic synthesizers, stage lights, the floor throbbing with the sheer sound of bass and to top it all; the smell of pyrotechnics wafting up your nose… a complete package of sensations and truly memorable. That’s the effects of a multi-sensory experience where the five senses sound, smell, taste, touch and vision are engaged simultaneously to enhance enjoyment of the experience to the max. 

Deliberately utilizing multi-sensory media creates an intangible sense of total involvement, heightened levels of fun, awareness and even relaxation when that is the desired effect. 

Avant-Garde artists and those in related creative industries have explored the concept of multi-sensory art when displaying their iconic works by incorporating dramatic lighting effects as well as music related to the theme of their paintings. While touch may sometimes be forbidden, other sensory paths may be exploited to advantage.  A 2-dimensional piece of art may stir the viewer’s mind but why not enable more than his vision to transport him through several dimensions of relatable senses.

Same concept applies to music. Recently, I had the distinct pleasure of attending a piano performance where the entire Sgt. Pepper’s Lonely Hearts Band album by the Beatles was belted out on a grand piano by virtuoso Christopher Donison at a magnificent venue – The Victoria International Marina (https://vimarina.ca/)  The Aurora chandelier specifically designed by Limbic Media (https://limbicmedia.ca/ ) was crafted in the shape of a grand piano. Each note played was transmitted through the AI software technology and was visible as synchronized coloured lighting suspended above the piano. The entire sound and light sensory experience enthralled the audience and provided a veritable arena for toe-tapping involvement with the music, engaging the audience of youth and adults of all ages. The sense of taste was included as the audience could simultaneously imbibe some wine and munch on a culinary delight of savoury cured meats and cheese. So much more of a heightened experience compared to just listening to the music of a piano.  

Now that is a veritable, multi-sensory experience of sound, sight and taste!


 

Interview Of CEO Justin Love At TransWorld

The CEO of Limbic Media, Justin Love, was just interviewed at TransWorld. Aaron (the interviewer) voted Aurora coolest thing he saw there. Check out the interview in the video below!

TransWorld’s Halloween & Attraction show is the ONLY industry trade show of its kind in the world. There is no other show that has as many exhibitors and industry related products. For three decades TransWorld’s annual Halloween & Attractions show has created the marketplace for the Haunted House industry. Each year the Industry gathers to network, get new ideas and purchase products.

On the road again

Only weeks after dusting off the saddles from our inaugural Las Vegas trade show experience – Limbic Media was back on the road. This time on a mission with Tourism Victoria to prove to the world (or at least Ottawa and Toronto) that Victoria is a great place to host a technology event.

You wouldn’t think this was necessary considering that Victoria is home to over 900 techology companies and that these companies collectively generate over 3 billion dollars in annual revenues (yes that’s billions). Word is slowly getting out – a recent Vogue Magazine article referred to Victoria as Tectoria (a brand created and promoted by the fine folks at VIATeC). Still most of the outside world doesn’t know that Victoria has become a major technology center. Sometimes the only way to get the word out is to get off the island and go talk to folks.

Tourism Victoria had a game plan – bring a group of Victoria based event planning professionals to meet with their peers in Ottawa and Toronto and pitch why they should consider Victoria as a potential destination for their next big technology event. Limbic Media was brought on board to dazzle them with some local tech talent.

jtc4304-1024x698Our journey began at the Mill Street Brewpub in Ottawa. The pub is located in a 140 year old converted mill located right on the Ottawa river. One of the largest challenges faced when hosting events like this is how do you encourage people to interact with other attendees that they don’t know? If you were at the recent 2016 VIATEC awards (we were a finalist for Innovative Excellence) you would know that Limbic Media has designed a product to specifically overcome this problem. Social Wearables is a technology platform designed to playfully encourage people in groups to meet each other. At the brewpub we gave each of the event planners a wearable and had them play a game called “Rainbow Roundup”. In Rainbow Roundup each participant is given a wearable light pendant in one of six colours that is capable of sharing its colour with another pendant. The goal of the game is to “round up” all of the colours by holding them against other pendants. To encourage people that didn’t know each other to connect we made sure that the event planners from Victoria had different coloured pendants than the local event planners. It is amazing to see how a simple and fun technology can transform an event.

 

In addition to the Social Wearables we were also asked to bring Limbic Media’s Aurora™ lighting system. Aurora™ is a lighting system that changes colours and patterns based on the sound in the environment. When we heard that Victoria City Councillor and internationally renowned poet, Jeremy Loveday, was going to deliver a poem about Victoria – we knew we had the perfect product to complement his work. The result was a perfect marriage of human talent and technological innovation and a showcase for what makes Victoria so great.jtb2779-1024x676

The result was impressive as each word spoken by Jeremy caused the lights to emphasise the intensity and emotion of the words he was speaking adding an element of magic to his performance.

 

The final stop on the road trip was Toronto. This time the the meetup took place in a super cool venue – a large converted bank vault. In addition to Social Wearables and Aurora™ we had one additional technological trick up our sleeves to wow the locals with – a custom voice controlled multimedia installation called “Show me” created by Limbic Media for Tourism Victoria. To use the installation a person chooses a phrase from a list of possible choices and says the phrase into a microphone located in front of a screen. When spoken each phrase triggers a multimedia slideshow featuring elements of the selected phrase on the screen in front of speaker.

20160406-ppower0648-1024x683

The installation was popular and proved to be a great way to get people to engage with targeted content in an interactive and playful way.

“Show me” is easily customizable with other phrases and multimedia content – please contact Limbic Media if you are interested in having one at your event! So was our trip a success? Tourism Victoria thinks so and for me when I heard the phrase “I can’t believe you guys are from Victoria” spoken repeatedly during the course of the two events I knew we had succeeded.

 

 

 

To end I’ll leave you with an image I captured on our way home of an exhausted Limbic team member thwarting the anti-sleeping technology at the airport – demonstrating that with enough creativity and gumption you can overcome any obstacle in your path. Special thanks Emma C Parston for believing in us!nap-time-1024x793

 

Limbic Media profiled in BC Innovation Council video

Limbic Media was recently recently profiled in a BC Innovation Council video where we get to talk about our company and Aurora™ -the audio-reactive lighting system we are launching later this year. Atagamaton – a motion controlled kinetic instrument we developed with Monkey C Interactive is also featured in the video.

After the video shoot in December we were invited to showcase Aurora™ and the Social Wearables at the sold out inaugural #BCTECH Summit in January. Kudos to the BC Innovation Council – the event was a major success! We’ll definitely be back next year.

Special thanks to Tarah Ferguson (BCIC) for a great interview and to Tahira Endean (BCIC) for helping us showcase our work at the Summit.

Urban farming, emergent education, and having really cool friends…

Check it: We’ve been working with Mason Street City Farm and the Pacific School of Innovation and Inquiry.

Since 2013, we’ve had the absolute privilege of working with students from one of Victoria’s coolest high schools- the Pacific School of Innovation and Inquiry; the school is focussed on student-centered learning and emergent curriculum. Awesome. PSII students have been hanging out in our workshop, working with our engineering team on a variety of projects.They recently completed a customize-able doorbell using an arduino. Cool, right? It’s get better. Right now they are working a networked, remote control aquaponics greenhouse system for Mason St Farm. Basically, that means putting fish tanks and greens in a greenhouse together, in a soil-free, mostly closed system that is super efficient and nutrient rich. And what is Mason Street Farm? It’s a super rad urban farm and green space education centre- located right downtown!

We are SO stoked to be working with two such innovative and positive local organizations. Victoria gets increased food security, Mason Street Farm gets a top-end aquaponics system, PSII students get to learn about tech AND farming, and we get to dip our toes in to every little bit of it!

Did I mention that we are stoked? We are. Thanks for being awesome, Victoria.

Lux et Voluptas- Interactive Lighting Exhibition

Back in September, we hosted an incredible gallery exhibition as a part of the Integrate Arts Festival. We featured 23 different artists and engineers, and it was was a weird and wonderful night. As the light became sound and the sound became light- most of the grown-ups became delighted little kids.
We are always so inspired to see the way beautiful, interactive technology gets us out of our devices and in to shared experience (including wine and compulsory bad puns, of course ;). There were awesome interactive artworks and some of the most beautiful humans. Check it out:

Audio-reactive Lighting Research

We have been doing some audio-reactive lighting research at Limbic for some upcoming projects this year. Check out this video to see an audio-reactive LED sculpture by new Limbic Media team member Gabrielle Odowichuk followed by an audio-reactive beat-boxing performance by Manj Benning.


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